commit 6fd887077e29efd789499e06193314d7abdcac38
parent bb6dc332067fddcdcb0940ebc9b5f41c61429c46
Author: Colona <colona@ycc.fr>
Date: Tue, 3 Jun 2014 21:47:55 -0700
Fix rectangular selection.
selsort computes the wrong normalized coordinates when rectangular
selection is enabled, causing rectangular selection to only work
when going toward either the top left corner, or the bottom right
one.
Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/st.c b/st.c
@@ -670,7 +670,7 @@ static void
selnormalize(void) {
int i;
- if(sel.ob.y == sel.oe.y) {
+ if(sel.ob.y == sel.oe.y || sel.type == SEL_RECTANGULAR) {
sel.nb.x = MIN(sel.ob.x, sel.oe.x);
sel.ne.x = MAX(sel.ob.x, sel.oe.x);
} else {